Mar 29, 2006, 09:34 PM // 21:34
|
#221
|
Lion's Arch Merchant
Join Date: Sep 2005
Location: United States
Guild: Clan Foxrunner
Profession: R/P
|
I'm interested as to if anyone with broadband has convinced their ISP to change their static IP and see if that fixes the problem. I'm betting it would.
|
|
|
Mar 29, 2006, 10:08 PM // 22:08
|
#222
|
Pre-Searing Cadet
Join Date: Mar 2006
Guild: KISS
Profession: N/Me
|
Hi!
I uninstalled NOD32 and the game and then reinstalled only the game. It is working now!
Tommorrow, I'll reinstall NOD32 and let you know if it's still working. Might be coincidence that after uninstalling NOD32 and reinstalling the game it's working, who knows.
Maybe, uninstalling and reinstalling the game should have been the first thing that I should have done.
But, we'll see tommorrow.
Regards!
|
|
|
Mar 29, 2006, 10:13 PM // 22:13
|
#223
|
Ascalonian Squire
Join Date: Mar 2006
Guild: Tog & YUM
Profession: E/Mo
|
any1 seen this??
Network News
Guild Wars Server Maintenance
Guild Wars will be unavailable during scheduled maintenance on March 30th from 00:00 PST (08:00 GMT) to 04:00 PST (12:00 GMT).
Unfortunately the Guild Wars database servers experienced a hardware failure that prevents them from operating properly, and in order to restore functionality we need to replace several components. We apologize for any inconvenience this maintenance may cause, and hope to have Guild Wars running again in short order.
For those folks with a technical bent, or for those who'd just like to know more about why we're taking such a long outage after almost a year with no scheduled maintenance, read on:
Because Guild Wars is a global game, where players from anywhere in the world can play against other gamers from any other location on the globe, there's really no good time to schedule maintenance because there isn't an idle period; there are always players from some part of the world enjoying the game. We've therefore strived to minimize the number of scheduled maintenance periods, and we've been largely successful.
While we have had several brief, unplanned outages in the nearly one year since the launch of Guild Wars, by and large we've been able to keep the game running continuously. We've had approximately twelve hours of downtime this year, ten hours of which was due to the unfortunate (but necessary) database rollback. Though the database rollback took quite a while to complete, the rollback only removed one hour of progress from character progression. Nevertheless, we recognize that players lost their time, and for that we apologize wholeheartedly.
This outage will allow us to perform some critical maintenance on our database infrastructure. In order to ensure that Guild Wars is always available, we purchased quite a lot of redundant server hardware (also known as clusters). The clusters are designed so that if one part fails, another part is capable of taking over the load. Instead of one computer for a given task, there are two computers, each with multiple network cards, power-supplies, drive interface controllers, disk arrays, and all sorts of other components. While this is expensive, it's really the only way to ensure that the network continues to operate 24 hours a day, 7 days a week.
A simple analogy is that it's like having two lightbulbs (with two power supplies and two switches) to keep a room lit. If one bulb burns out, there's still time to change it before the room goes dark, unless the other bulb burns out at the same time, of course...
In the past we've had several successful cluster failovers, but unfortunately not everything worked as desired this time. Basically, one disk controller went bad, and even after replacing the controller we can't get it to come back again. To ensure that we don't have a catastrophic failure, we're taking down everything on Thursday morning (Pacific Time) so that we can replace the broken components and bring everything back to fully functioning service.
We've alloted four hours for the maintenance, and we certainly hope that it will take less time. We know that a lot of folks won't be able to play Guild Wars during that time period, but we hope that everyone will understand the necessity. We'll look forward to seeing you back in the game a little later in the day.
Thank you for your patience and understanding.
The Guild Wars Team
1 more day aint gonna kill us.....
|
|
|
Mar 29, 2006, 11:04 PM // 23:04
|
#224
|
Ascalonian Squire
Join Date: Feb 2006
Location: The Plains of Karana
Profession: W/Mo
|
Well I guess this is what happens when you try and run a MMO like Guild Wars off of two Dell Smartstep 250's that you bought off of ebay .
But in all seriousness I'm glad that Anet has finally acknowledged that there might be a problem on their end. Hopefully I'll be seeing the rest of you in the UnderWorld by this weekend.
|
|
|
Mar 29, 2006, 11:41 PM // 23:41
|
#225
|
Frost Gate Guardian
|
Quote:
Originally Posted by Throm
Network News
Guild Wars Server Maintenance
Guild Wars will be unavailable during scheduled maintenance on March 30th from 00:00 PST (08:00 GMT) to 04:00 PST (12:00 GMT).
Unfortunately the Guild Wars database servers experienced a hardware failure that prevents them from operating properly, and in order to restore functionality we need to replace several components. We apologize for any inconvenience this maintenance may cause, and hope to have Guild Wars running again in short order.
For those folks with a technical bent, or for those who'd just like to know more about why we're taking such a long outage after almost a year with no scheduled maintenance, read on:
Because Guild Wars is a global game, where players from anywhere in the world can play against other gamers from any other location on the globe, there's really no good time to schedule maintenance because there isn't an idle period; there are always players from some part of the world enjoying the game. We've therefore strived to minimize the number of scheduled maintenance periods, and we've been largely successful.
While we have had several brief, unplanned outages in the nearly one year since the launch of Guild Wars, by and large we've been able to keep the game running continuously. We've had approximately twelve hours of downtime this year, ten hours of which was due to the unfortunate (but necessary) database rollback. Though the database rollback took quite a while to complete, the rollback only removed one hour of progress from character progression. Nevertheless, we recognize that players lost their time, and for that we apologize wholeheartedly.
This outage will allow us to perform some critical maintenance on our database infrastructure. In order to ensure that Guild Wars is always available, we purchased quite a lot of redundant server hardware (also known as clusters). The clusters are designed so that if one part fails, another part is capable of taking over the load. Instead of one computer for a given task, there are two computers, each with multiple network cards, power-supplies, drive interface controllers, disk arrays, and all sorts of other components. While this is expensive, it's really the only way to ensure that the network continues to operate 24 hours a day, 7 days a week.
A simple analogy is that it's like having two lightbulbs (with two power supplies and two switches) to keep a room lit. If one bulb burns out, there's still time to change it before the room goes dark, unless the other bulb burns out at the same time, of course...
In the past we've had several successful cluster failovers, but unfortunately not everything worked as desired this time. Basically, one disk controller went bad, and even after replacing the controller we can't get it to come back again. To ensure that we don't have a catastrophic failure, we're taking down everything on Thursday morning (Pacific Time) so that we can replace the broken components and bring everything back to fully functioning service.
We've alloted four hours for the maintenance, and we certainly hope that it will take less time. We know that a lot of folks won't be able to play Guild Wars during that time period, but we hope that everyone will understand the necessity. We'll look forward to seeing you back in the game a little later in the day.
Thank you for your patience and understanding.
The Guild Wars Team
1 more day aint gonna kill us.....
|
Right so basically theres some maintenance......lol
|
|
|
Mar 29, 2006, 11:49 PM // 23:49
|
#226
|
Ascalonian Squire
Join Date: Mar 2006
Guild: Tog & YUM
Profession: E/Mo
|
I actualy got on today, but the lag was so bad, I didn't play.
|
|
|
Mar 30, 2006, 12:30 AM // 00:30
|
#227
|
Jungle Guide
|
Throm why is your post related to this specific error 58 problem?
|
|
|
Mar 30, 2006, 01:28 AM // 01:28
|
#228
|
Ascalonian Squire
|
Quote:
Originally Posted by art_
Throm why is your post related to this specific error 58 problem?
|
Read back like 6 pages and you'll know lol....he's had the same prob as the rest of us....too many pages now and people are starting to say the same things over and over...like nod32. But I hope this, what ever there doing, will work after thursday. If not....I'm done with Guild Wars.
|
|
|
Mar 30, 2006, 03:05 AM // 03:05
|
#229
|
Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/W
|
yeah dude im not givin up either way, im gettin my 55 monk up to lvl 19 one way or the other! (hes lvl19!) lol anyway i realllly hope this works tomorrow, thanks for postin that u have reassured me for now... besides i cant play tomorrow morning anyway...btw if it does work and anyone wants to go mess around and crap my char's name is Matts Holy Monk !
|
|
|
Mar 30, 2006, 03:06 AM // 03:06
|
#230
|
Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/W
|
post ur names 2 if u please
|
|
|
Mar 30, 2006, 04:50 AM // 04:50
|
#232
|
Ascalonian Squire
Join Date: Jan 2006
Guild: Oak Leaves of Darkness [OLD]
Profession: W/Mo
|
I give up :/
its over 2 weeks while I can't login to gw.
anet doesn't give a s...t.
good luck to all of you.
I think you won't see me in gw anymore ... or maybe one day I'll log back in.
|
|
|
Mar 30, 2006, 07:57 AM // 07:57
|
#233
|
Pre-Searing Cadet
Join Date: Mar 2006
Profession: W/Mo
|
Looks like they're finally getting around to checking out the servers. Support e-mailed me and asked me to do a tracert for a couple of IPs. I'll be sending them the result and I really hope they fix this problem we're all having. I'll post again if I hear something from them.
|
|
|
Mar 30, 2006, 08:09 AM // 08:09
|
#234
|
Pre-Searing Cadet
Join Date: Mar 2006
Profession: W/Mo
|
Pardon me for posting too soon as I haven't gotten around reading Gaile's intervention in this thread before I posted my last one. As I said support finally understood our situation (or so it would seem) as they are asking for trace results for a couple of IPs. I suspect Gaile had something to do with this progress so I'm extending my gratitude in your enthusiasm in the resolution to this anomaly. I hope we got the ball rolling in the right direction to pinpoint the cause of this problem.
|
|
|
Mar 30, 2006, 10:24 AM // 10:24
|
#235
|
Frost Gate Guardian
|
Quote:
Originally Posted by Xemun
I give up :/
its over 2 weeks while I can't login to gw.
anet doesn't give a s...t.
good luck to all of you.
I think you won't see me in gw anymore ... or maybe one day I'll log back in.
|
Er.......U guys really should read the thread....they are fixing some broken parts on the servers today, this maintenance will be over in just over 35 minutes.................they indicated this might be a solution.
|
|
|
Mar 30, 2006, 12:05 PM // 12:05
|
#236
|
Academy Page
Join Date: Apr 2005
Location: UK, Manchester
|
No-one official said it might be a fix, it was infered by the guys here after the announcement was posted. Apparently the server's back up now, could tell myself since I can't connect still, anyone else's woes fixed though?
[Edit] just can't type or proofread well
Last edited by Quinn Falcon; Mar 30, 2006 at 12:07 PM // 12:07..
|
|
|
Mar 30, 2006, 12:33 PM // 12:33
|
#237
|
Frost Gate Guardian
|
hardly supprised that mine isnt fixed after the update :/
|
|
|
Mar 30, 2006, 12:50 PM // 12:50
|
#238
|
Jungle Guide
|
Quote:
Originally Posted by mathewthegreat
I am on univertsity connection, so there are a few routers, but my traceroutes reach the same server as everyone else then stop responding :/
|
Matthew i believe i've hinted at something like this before. Ja.net who are involved in the networks for a most if not all univerity and other institutions in the UK went down a couple of weeks ago and triggered this problem. Since then many people on university connections have been unable to play since the port which gw uses has been blocked as a result of their tampering. I sincerely doubt that this is Anets fault. WoW players, Lineage2 players and many others having the exact same issue albeit with a different error number (obviously.)
Yes it would be awesome if Anet would get in contact with Ja.net and ask them to reverse this bizarre decision, but in the mean time I think a lot of people have to realise this isn't Anets fault so I don't think there is much they can do from their end to fix it.
To conclude, if you are on university networks and are having this issue, its probably Ja.net's fault, not Anets
|
|
|
Mar 30, 2006, 09:13 PM // 21:13
|
#240
|
Ascalonian Squire
Join Date: Mar 2006
Guild: Tog & YUM
Profession: E/Mo
|
"Anyone intrested in starting the CODE=058 Guild?!?!? lol"
Now THAT'S funny.. If /when I get factions and if I can create a new account w/ it, I'D JOIN.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Code=057
|
Nero |
Questions & Answers |
64 |
Mar 10, 2006 09:04 PM // 21:04 |
Mid-West |
Questions & Answers |
18 |
Feb 28, 2006 12:36 PM // 12:36 |
supertramp |
Questions & Answers |
0 |
Aug 11, 2005 05:13 PM // 17:13 |
Azuka |
Questions & Answers |
2 |
Apr 30, 2005 04:02 PM // 16:02 |
Trading GameStop War Pic code for Bone Idol code
|
sie7e |
Ventari's Corner |
0 |
Apr 29, 2005 10:16 PM // 22:16 |
All times are GMT. The time now is 02:04 PM // 14:04.
|